Autoplay
Autocomplete
Previous Lesson
Complete and Continue
How to Evaluate Your Game Publisher and Contract
Welcome to the Course
Introduction by Jay Powell (2:26)
About Our Sponsor: Tripwire Presents (0:55)
What You Will Learn (0:15)
Preparing for the Publisher Interview
Why It's Important tp Interview Your Publisher (0:58)
Asking Questions (1:48)
Key Parts of the Publishing Contract
IP Ownership (2:25)
Platforms and Distribution (1:07)
Advances (1:30)
Approvals (1:23)
Revenue Share/Royalties (3:28)
Roles and Responsibilities (1:24)
Marketing Commitments (1:03)
Termination (1:28)
First Chat
What publishing services do you offer? (2:18)
What is your stance on IP ownership? (1:24)
What were your last few promotions on the various store platforms? (0:51)
Follow-up Discussions
Can I meet the heads of the various departments? (0:52)
How often do you meet with platform holders? Who is your POC? (0:41)
What marketing assets will you need us to provide? (0:57)
Can you provide simplified contract terms? (0:42)
Is X a recoupable expense? (0:53)
Can I review what non-interactive rights you are attempting to reserve? (0:55)
Initial Negotiations
What is a specific example of how royalities are calculated? (1:06)
What is the contractual definition of net revenue? (0:54)
Can I get a sample royalty reports with examples of non-confidential data? (0:46)
How are subscription deals like GamePass or PS+ guarantees or payments treated? (0:59)
What to Expect During Negotiations
Contract Process (1:15)
Conclusion
What's Next (0:48)
Resources
Questions and Feedback
Teach online with
What publishing services do you offer?
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock